cuberact-library
A growing collection of GDExtension components for Godot 4.5+
Starting with CRope2D — a 2D rope physics node built on Verlet integration. Collisions, anchoring, breaking, and a fully modular architecture for forces, rendering, and line processing.
Features
- Verlet integration with configurable stiffness & damping
- Collision support (StaticBody2D, RigidBody2D, CharacterBody2D)
- Anchor system with two-way physical interaction
- Modular architecture — forces, line processing, breaking, rendering
- Write custom modules in GDScript — no C++ required
- Debug probe for performance profiling
Built-in Modules
- Force: Gravity, Wind, Magnet
- Line: Smooth, Simplify, Subdivide
- Render: Direct, Line2D, Debug
- Break: Tension-based
14 Example Scenes
Every feature comes with an interactive example. Stiffness, gravity, magnets, collisions, grappling hooks, stress tests, and more. Download the project, open in Godot, and explore everything hands-on.
Getting Started
Just grab it and start playing:
- Godot Asset Library — search for "cuberact" right inside the Godot Editor and install with one click
- GitHub — clone or download from the repository
- itch.io — download from this page
The download includes the full library, 14 example scenes, and 10 custom module examples.
Platforms
macOS (Universal) · Windows (x86_64, ARM64) · Linux (x86_64, ARM64) · Web (WASM)
License
cuberact-library is free to use — no sign-up, no trial, no restrictions on features.
You only need a paid license when you publish a game that uses the library. Everything else is free: learning, prototyping, game jams, experiments, personal projects.
Full terms: License
Links
Purchase
In order to download this cuberact-library you must purchase it at or above the minimum price of $20 USD. You will get access to the following files:




